#ALL# VANQUISH [22/10/10]

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Modérateurs: Alegas, Eikichi Onizuka, helldude

Re: #ALL# VANQUISH [22/10/2010]

Messagepar Alegas » Dim 07 Avr 2013, 17:50

Du coup si t'as l'occasion un jour tente Metal Gear Rising. C'est un peu moins bien mais niveau gameplay nerveux c'est exactement le même style donc y'a des chances que ça te plaise.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."

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Re: #ALL# VANQUISH [22/10/2010]

Messagepar Logan » Dim 07 Avr 2013, 18:13

J'ai déja tenté avec le club et j'ai pas aimé.
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Re: #ALL# VANQUISH [22/10/10]

Messagepar Alegas » Ven 06 Déc 2019, 00:16

"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."

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Re: #ALL# VANQUISH [22/10/10]

Messagepar pabelbaba » Ven 06 Déc 2019, 09:08

Marrant, c'est ce jeu qui m'a fait sentir être un vieux con.

J'ai pas dépassé le tuto. :chut:
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Allez, Mark, c'est Sophie qui te demande de revenir!
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Re: #ALL# VANQUISH [22/10/10]

Messagepar Alegas » Lun 09 Déc 2019, 19:28

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:bluespit: :bluespit: :bluespit:
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."

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Re: #ALL# VANQUISH [22/10/10]

Messagepar Eikichi Onizuka » Lun 09 Déc 2019, 19:30

J'attends de voir des images car il y a remaster et remaster.
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Re: #ALL# VANQUISH [22/10/10]

Messagepar Waylander » Lun 09 Déc 2019, 19:51

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Re: #ALL# VANQUISH [22/10/10]

Messagepar Alegas » Lun 09 Déc 2019, 20:23

Eikichi Onizuka a écrit:J'attends de voir des images car il y a remaster et remaster.


C'est des reprises des remasters PC, donc 4K et 60fps.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."

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